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Auro Atrium

The pandemic has been hard, but I'm glad to finally have this project finished.
I made some of the models in Maya, and later transitioned to modeling in Blender. The materials are all custom made in Substance Designer, some were applied through Substance Painter, and the individual material renders are done in Marmoset.
I learned a lot with this project, mostly around learning Blender, including modeling, Uv'ing, materials, and sculpting with Blender, plus a little bit of cloth simulation! I can't wait to work more in Blender and learn even more cool new stuff!

This 3D Environment and Material project is based on concept art of ArtStation Artist Finnian MacManus. https://www.artstation.com/artwork/DvBA9

Final Render in Unreal Engine

Final Render in Unreal Engine

Progress Gif

Progress Gif

Comparison to original concept by Finnian MacManus found here: (https://www.artstation.com/artwork/DvBA9)

Comparison to original concept by Finnian MacManus found here: (https://www.artstation.com/artwork/DvBA9)

Custom Substance Materials

Custom Substance Materials

Some of the custom models, including sculpted dog statue and cloth simulation table cloth

Some of the custom models, including sculpted dog statue and cloth simulation table cloth

Alternate Scene Angle 1

Alternate Scene Angle 1

Alternate Scene Angle 2

Alternate Scene Angle 2

Alternate Scene Angle 3

Alternate Scene Angle 3

Complex Ceiling Material

Complex Ceiling Material

Complex Floor Material

Complex Floor Material