Turnaround renders of a 3D prop I modeled, based on an ornate jewelry box that I own. I modeled both low-poly and high-poly version in Blender, Uv'd in Blender, then created materials and trim sheets in Substance Designer, and baked high-poly information onto the low-poly model, and finally applied my custom materials in Substance Painter. I then brought the prop into Unreal Engine for rendering.
This project was worked on live on stream at https://twitch.tv/shanny947
Turnaround Render Video
Video timelapse of my work on the project