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Desert Temple

This project was made by myself, Shannon Kowalewski and Abby Pearson (https://www.artstation.com/pears416) in Unreal Engine.
It is based on this (https://www.artstation.com/artwork/WwW9G) concept art piece by Miloš Radojkić, found here on ArtStation.
Abby created the modular models in Maya and put in the lighting and particle effects in Unreal.
I created the skeleton statues in Zbrush, created the textures in Substance Designer, painted the statues in Substance Painter, and placed the models and textures into Unreal.

Main Shot with after-edits

Main Shot with after-edits

Comparison of main shot with original concept art by Miloš Radojkić
(https://www.artstation.com/artwork/WwW9G)

Comparison of main shot with original concept art by Miloš Radojkić
(https://www.artstation.com/artwork/WwW9G)

Base Main shot

Base Main shot

Skeleton statues

Skeleton statues

Skeleton statues with textures

Skeleton statues with textures

Modular models

Modular models

Modular models with textures

Modular models with textures

Environmental models

Environmental models

Environmental models with textures

Environmental models with textures

Limestone Texture

Limestone Texture

Lined Limestone Texture

Lined Limestone Texture

Dark Red Limestone Texture

Dark Red Limestone Texture

Dark Brown Limestone Texture

Dark Brown Limestone Texture

Brick Limestone Texture

Brick Limestone Texture

Sand Texture

Sand Texture

Blue Painted Limestone Texture

Blue Painted Limestone Texture

Red Painted Limestone Texture

Red Painted Limestone Texture

Gold Painted Limestone Texture

Gold Painted Limestone Texture

Dark Texture, used for dust layers in substance painter

Dark Texture, used for dust layers in substance painter

PureRef reference board

PureRef reference board